![]() ![]() The quality of Mass Effect Andromeda‘s conversation cutscenes can be some of the best I’ve seen so far in the series but they also come crashing down when you see how characters animate or the poor choice of camera angles. The Scourge soon becomes the least of your worries. There appears to be no real side effects I’ve seen so far from making any choices which might imply that the game may not follow tradition and have a direct sequel. There’s no Paragon or Renegade paths this time around which may be missed and might have opened up additional options for players. ![]() The conversation system bear some resemblences to past games but this time make uses of visual indicators to help players be more understanding of the direction their dialogue choices may take them. The core game seems to be broken up into four game mechanics that you’ll use often: Conversation, Combat, Collecting and Sudoku. A nice touch is how your views from the bridge and captain’s quarters reflect your location – there’s some spectacular views out there during your travels. Your new ship, the Tempest, has echoes of the Normandy in its design but is a lot more spacious (best. Thankfully it’s not a linear experience as the game soon begins to open up more by giving you a ship and the ability to recruit additional companions and travelling to destinations in mostly your own time and choosing. It’s a trend the games have moved towards over the years and this one feels even more focused on that result. It’s incredibly impressive.Īfter getting through the trials and tribulations of this first planet you’ll get a feel for what to expect in the rest of the game which is a third person shooter with heavy RPG elements. So far with my time in the game that early moment might still rank as a highlight that truly shows what a next generation Mass Effect is capable of. ![]() The opening of the game is a little slow as you run through the tutorial tasks (probably doesn’t help that this area is also a bit bland) but it is made up for by your first planetside visit which opens quite spectacularly. It might be considered a little bit of a cheat but it does give Andromeda an opportunity to reset a part of the series and also stand on its own feet. However the benefit with this option is that it has allowed Bioware to retain much of the original game’s flavour minus any of the baggage that some fans had perceived as ruining it. Scenes like this, however short they are, help to set the tone early in the game. There’s no red, blue or green options hovering over us here. As a result it conveniently sidesteps a major issue – Mass Effect 3‘s controversial endings and Bioware having to choose one as canon for a sequel. In the chronology of the franchise, the Hyperion left the Milky Way during the events of Mass Effect 2 so the outcome of the final game are not reflected here at all. An anomaly called The Scourge has had a devastating impact on your destination and it’s up to your father’s team to investigate. However as it approaches the planet it becomes clear that something serious has happened during the years that your ship’s crew were under. The game begins with you being woken up from your sleep as your ship, the Hyperion, finally arrives at its destination. The game casts you as Ryder, the son or daughter (your choice) of the “Pathfinder” – a leader to the human component of a 600 year long expedition to the Andromeda galaxy in search of a new home. Five years after Mass Effect 3 “finished the fight” Bioware is finally back with a new tale to tell in their celebrated Sci-Fi universe. ![]()
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